I’m planning a series of five posts telling stories about Chinese gamers. Some parts are from my personal experience, others are accounts I’ve collected from friends. I aim to finish all of them within one month, to share a lesser-known slice of gaming history.
I previously wrote a long post in the games community which got good reception. English is not my native language. For my follow-up posts, I used AI to polish the text, and those posts were removed by the community. I accept this rule and want to learn from this experience.
I have a few questions for everyone:
1. What stories or details from this timeline of Chinese gaming history are you most curious about? 2. What kinds of topics carry higher risk and need careful handling under community rules? 3. If I keep sharing retro gaming history posts, would dedicated retro gaming communities be a better fit than general gaming boards? No intention to compare or stir conflict; I just want to find the right space for this content. My planned timeline for the five chapters
These are my personal observations, not comprehensive official history


The console‑sales ban was different from internet restrictions. Game content review and public social opinion were more important factors. Looking back, the policies made some sense for their time yet were far from perfect.
Back then there were two main ways people played pirated games: compatible all‑in‑one devices and hardware modifications.
The most famous compatible devices were the Subor learning machine and Xintianli VCD. The Subor, endorsed by Jackie Chan, was originally designed for basic computer learning, with gaming as an extra feature. Near the end of the FC product lifecycle, Nintendo calculated that cross‑border legal battles would be economically impractical, so they did not aggressively go after these products.
The Xintianli VCD had partial Sega licensing, but later moved into piracy. Its gameplay experience could not compare with genuine MD cartridges.
For hardware modification, people fitted mod‑chips into PS2 disc drives, and performed RGH pulse hacks on the Xbox 360. I don’t know much about how these work. Before the mainland‑release PS4, there were no official legitimate consoles sold here. Even players who could afford them did not exactly have decent purchasing options.