Microsoft file patent for in-game ad system that could use machine learning and player credits to avoid, or gamify the avoiding of a "negative use experience".
They’re made to find an answer, so they will come up with one. If they find that the time that you are least annoyed by ads is never, then any time is a good time for an ad.
They’re made to find an answer, so they will come up with one. If they find that the time that you are least annoyed by ads is never, then any time is a good time for an ad.