• diaphragmwp@discuss.tchncs.de
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    19 days ago

    A user you’ve blocked has previously contributed: claude

    What could possibly need this here?

    opens front page

    Oh my pccccccccccccccccccc

    • bdonvr@thelemmy.club
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      19 days ago

      Isn’t PS5 x86?

      On a normal PC that’s more like specialized virtualization rather than emulation. It should run decent.

      • Encrypt-Keeper@lemmy.world
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        18 days ago

        It’s emulation. The CPU architecture is only one piece of the puzzle. The PS5 runs a custom operating system with custom graphics APIs and unified memory.

          • Encrypt-Keeper@lemmy.world
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            18 days ago

            Yes. But Proton has the advantage of working with well documented APIs on both sides. All the PS5 stuff is proprietary and has to be reverse engineered, that’s why it doesn’t work so well.

            • teawrecks@sopuli.xyz
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              18 days ago

              Ok, so if it’s translating to a reverse engineered API, it’s emulation. But if it uses the proprietary documentation and does the same exact translation it…wouldn’t be emulation anymore? What part are we saying is being emulated again?

                • teawrecks@sopuli.xyz
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                  17 days ago

                  I’m trying to understand, what is being emulated?

                  You said it’s emulation because it handles ps5’s graphics APIs and unified memory. I noted that proton is also translating vulkan to another graphics API. You said it’s different because the api we’re targeting is proprietary and needs to be reverse engineered, implying that is the distinction. Right?

                  So then doesn’t that imply that if we did the same thing, but without needing to reverse engineer anything, it would now be an apples-to-apples comparison with what proton is doing?

        • Clusterfck@lemmy.sdf.org
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          18 days ago

          It’s a Zen 2 APU. It could run any other x86_64 OS in theory. There’s no need to emulate the whole system if you’re running it on an x86_64 machine. It shouldn’t be wholly impossible to just run it as a VM and save the overheard of translating instructions to the same instructions.

          • Encrypt-Keeper@lemmy.world
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            18 days ago

            My reply to your comment would be the same one you replied to. That’s not how it works. The translation layer is required. Having the same clue architecture is not good enough to just run the games natively. If it were, Proton wouldn’t exist and Linux and Mac gaming would have been solved a decade ago.

            You already don’t need to emulate the entire hardware system like you would with a PS3, but you still require a complex translation layer.

            • Crozekiel@lemmy.zip
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              18 days ago

              You already don’t need to emulate the entire hardware system like you would with a PS3, but you still require a complex translation layer.

              I think this is their point, just worded better. Wine and Proton are not “emulators”, but translation layers like you are describing.

              Although I have no idea what they are talking about in regards to virtualization - being able to install Linux on a PS5 doesn’t get me any closer to running PS5 games on Linux, and I can’t even imagine the virtualization headaches to get the PS5 OS running in a VM with enough access to the hardware to not blow chunks (and honestly sounds a lot closer to true hardware emulation than not).

              • Encrypt-Keeper@lemmy.world
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                18 days ago

                My problem with their point isn’t really the semantics as much as that they seem to be under the impression that it should “just work” when we can clearly see by the above article, it doesn’t.