

- Being careful and observant is important, I can’t speak further without an actual example
- Fair, I feel like the upgrade is a little late for how important it is
- What, waiting a day? The game wants you to have plans and threads at all timescales.
- Presumably you didn’t click on it when it was relevant, but it’s well established that constellations aren’t “active” until you do so
- Yeah that was my least favorite part of the Gallery but I understand the wordplay
- There’s information in-game and it rewards experimentation
- What’s wrong with Door Boss Rush? Or were you dissatisfied with the ending? (I consider those puzzle boxes the “ending” and everything after as post-game, as they represent the end of a narrative arc and directly confront your experience as the player)
- Yeah that’s the finicky late-game thing I was referring to
- Red herrings are an important part of a good puzzle, they make you actually have to think instead of assuming everything you see is equally important. And they flesh out the setting.

