It’s good to get comfortable in the command line, including over ssh.
Especially considering ai and documentation along the way?
If I am going to ask AI or Google about something, I just do that to help me find the answer and then apply the answer myself. That way I learn, and can double check the AI isn’t hallucinating, at least on in obvious ways.
As for documentation, I keep a notes folder with detailed notes on manual configuration I’ve done, how and why, and the things I’ve learned along the way. I’ve found it’s both useful to help remember the things I’ve learned, and it is useful to go back to refer to.







The general layout of Hyrule is never quite the same, but it’s always similar, dating back to the first Zelda game for the NES. That includes the general layout of key landmarks such as Lake Hylia, Zora’s Domain, Death Mountain, Gerudo Desert, and the Lost Woods, all of which are from the original NES title. Other key landmarks such as Hyrule Castle and Kakariko were introduced in A Link to the Past, which was the third game in the series.
The story of Twilight Princess is most similar to Minish Cap IMO:
That being said, Twilight Princess is a sequel to Ocarina of Time, including the end of Ocarina of Time as a core plot point and the Link from Ocarina of Time returning as the skeleton sword ghost.
I think a lot of what you are seeing here is just the Zelda series tropes and staples in general. However, Twilight Princess definitely is a deliberate return-to-form after the more experimental games that were Wind Waker and Majora’s Mask, but it includes some of the features, and improvements from Wind Waker, and some significant portions of Twilight Princess were built from cut content originally intended for Wind Waker.