⭒˚。⋆ 𓆑 ⋆。𖦹

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Joined 3 years ago
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Cake day: June 21st, 2023

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  • I think it counts as a review. It’s good practice to try writing out your thoughts, it helps build your critical eye for things and figure out what you appreciate, especially in this age of AI. Keep up the good work!

    When I write reviews and think about games, I ask myself these questions:

    • What is the game actually trying to do?
    • How well is it communicating that to me?
    • How well is it actually accomplishing that?
    • How much do I personally like that?

    This kinda helps me balance out an objective approach first while also allowing me a subjective opinion at the end.

    As for save state abuse, I say go for it. The ultimate goal is to have fun and you really don’t have to prove anything to anyone. Personally I usually try to play without because it’s how the game was designed and a lot of risk/reward and tension/danger don’t hit the same if you can undo it in a moment’s notice. But also some games just have bullshit design and you can’t let one sour moment ruin it for you, so do as you please =P

    Other platformers to check out, I’m definitely seconding Lady Sia and the Castlevania trilogy. For other odd PS1 spinoffs, check out the two Klonoa games which have a lot of the same style and spirit of the bigger titles, but are a bit more puzzle oriented in how you finish levels. There are also the Spyro games which aren’t 2D, they’re isometric and a little weird. I like them, but tastes may vary. Good stuff!


  • This article does a great job of articulating a lot of the uncomfortableness I have around passkeys. I’ve always said they make a lot more sense in an corporate environment but the level of control you lose in a personal setting is not commensurate with the protections and possible lock-in they offer.

    I just don’t like passkeys. They are an overly technical solution to what is mostly a human problem.