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squaresinger@lemmy.worldto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
0·21 days agoI won’t be making ships a certain shape to make them easier to know which way they’re pointed. Because space has no air, no need for aerodynamics.
True, but even in space it makes sense to put all your hot and dangerous engines and fuel systems on end of the vessel and all the crew and life support stuff on the other hand.
Since the ship can be turned around in any direction it really doesn’t make much sense to put anything but small maneuvering/rotation thrusters at the front, since if you want to thrust in the other direction you can just spin the ship around.
For comparison look at the Rocinante from The Expanse. That thing isn’t meant for athmospheric flight or aerodynamics, but it still has a giant engine on one end and windscreens on the other.
In the first scenes of the first episode of the show they even make it a point to show how a cargo ship flips around at the centerpoint of the journey to switch from acceleration to deceleration.
There’s an entire replay system where you can see all other player’s runs, easily by clicking the leaderboard runs, or going to a user’s profile history. If you’re playing the easy map and it’s too easy, and you’re sitting waiting for 2-3 minutes, check out the fastest run which are around 25 seconds on both Prime and Reach.
Yeah, of course, but when I’m doing my first run in the game on the first map of the game I’m not going to fly optimally. Even with a basic understanding of orbital mechanics.
I just think it would be good if even the “tutorial” maps are somewhat enjoyable.
The later maps are really cool!
squaresinger@lemmy.worldto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
0·22 days agoUI scaling via the settings saved this on the phone. With 130% UI scaling and 100% for the rest it’s playable. TBH, I didn’t find the settings before you pointed out they exist. 50% scaling is probably not a good default. What’s also a bit of an issue is that I can’t get to the settings with a game running. It seems like I first have to exit the current game to get to the settings. That’s a bit annoying if I want to e.g. adjust in-game scaling, because I have to completely exit the game, adjust, and to see if the setting is ok, I have to start a game and repeat the cycle.
I wonder if it might be worth it to make the ship sprite more conical instead of rectangular. Like, make the front pointy.
I keep forgetting whether she ship is pointed up or down. I always have to try if forward or backward gives me the effect I need.
The more difficult levels are pretty playable. The easy ones I think don’t represent the game well. I first tried the top easy level and it was 2-3 minutes of waiting. I’m happy I tried trefoil next, because that level was much more fun.
squaresinger@lemmy.worldto
Games@lemmy.world•The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systemEnglish
0·22 days agoI really like the idea. I played a bit and got feedback.
- First I opened it in Firefox on Android. It almost worked. Keyboard bindings worked, but scaling is messed up. It’s all super tiny. I then continued on PC.
- I miss a “advance time” feature. Especially on the easier maps you just don’t get a lot of momentum and being able to fast forward would be nice.
- R is too close to keys you need to play the game. More than once I accidentally touched R when I wanted E and it messed up a promising run.
- The ship is sooo tiny. It also looks the same in all directions, so it’s often really hard to see where it’s pointing.
- I wonder if instead of rotation+thrust it would be better to just WASD to accelerate the ship in screen direction. So W would always propell the ship towards the top of the screen. That way it also wouldn’t matter that the ship is so tiny.
Other than that, it’s a pretty cool idea, I like it. Spaceflight Simulator meets The Expanse-style slingshot racing.
Yeah, that’s what I really don’t get.
Why would any serious company think it’s a great idea to outsource all your intelligence work to a handfull of US companies, making yourself wholely dependant on their goodwill and the goodwill of the US government?


Sabaka, now I have to watch the show again, sasa ke?
Btw, I saw you added the white arrow. It is helpful, but it’s a bit small and there’s a swarm of arrows already.
Tbh, I don’t know how helpful the gravity arrows are. Are they toggleable? They already convey fundamentally the same information as the white line, just less informative.