Found this channel, Threat Interactive, some time ago and have been watching the videos. He uses debugging tools to go step by step on how each frame is generated, explaining bottlenecks, things that reduce performance (like computing some stuff more than once, out of order, etc) and things that make the final frame look bad (usually bad anti aliasing)

The dude gets very mad about the state of current games’ pipelines, mainly due to how Unreal and Nvidia have fucked things over for their profit - and really, when we take graphics from today and compare with games from 2016, it’s easy to see downgrades in quality AND performance.

  • I Cast Fist@programming.devOP
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    1 day ago

    Gonna watch that later, Threat sounds arrogant often and goes out of his way to insult others so I wouldn’t be surprised if he was wrong or acting in bad faith. I incidentally watched his “reply” to that GN video earlier today, which could be boiled down to “I was right and they were wrong”, without picking any specific parts and explaining, which raised some red flags for me.