The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.
i miss when GPUs just rendered the game, and that was all.
None of this upscaling, AI graphics altering bullshit that is there ultimately to distract from the impotent promises of 4k gaming, which is unnecessarily ridiculous to begin with.
4k is only ridiculous if you play games seated at a desk. Videogames are still ultimately a livingroom toy at their heart, and there are people who’ve graduated from game consoles to PCs and still want to play on the couch. That means distance from your TV, which means the TV has to be pretty large. Lower resolutions on a TV that size do not look good.
The relationship between screen size and distance to viewer decides at what resolution you won’t be able to notice more detail at a higher resolution. 4K on a desktop monitor can make the same amount of sense (or not) as on a TV (or phone, or any other device with a display really).
That’s not true at all. 1080p on an appropriately large tv at a proper viewing distance will be far worse as those pixels are stretched out. The subpixel aliasing on that would be absolutely brutal.
Either I’m greatly misunderstanding you, or you have that completely backwards. The further you are from a screen the smaller the pixels are in your field of view, and the less jagged the image will look. If you are closer to your screen the easier it is to see individual pixels, thus they need to be smaller to get a smoother image.
You’re thinking of spatial aliasing, which can be improved by sitting further away from the screen. The problem here is temporal aliasing, which has more to do with the resolution and size of the display, and is not improved by sitting further away.
Temporal aliasing gets worse the larger individual pixels are and the lower the pixel density is, which is why it will more negatively affect the TV viewer even if they appropriately match TV size and distance.
And then you also have to consider the fact that they don’t make 1080p or 1440p for that matter TVs at the size you’d need to view from the average livingroom distance. So playing a game at 1080P means your TV has to scale that 1080p across its native resolution which will result in a blurry picture.
Here’s a video that discusses the issue
Which is bull, because we’ve been playing games from our couches for like 40 years and there were beautiful, amazing, wonderful graphics long before the 4k propaganda.
I mean… no?
I’m not sure what else to say to that.
you have a big stache of C O P I U M.
You’re projecting lol
No, I think you denying reality because of sunk cost fallacy has said enough.
Weapons grade copium on your part lol
Sure Pal.
You know it, buddy.
Your dismissiveness of reality doesn’t change the reality
Ummmm 4k is way less important at couch distance compared to desk distance. Most of us don’t have TVs that occupy the same field of view from the couch as a monitor does at the desk. For example I have a 32 inch monitor at my desk 1.5 feet away and a 65 inch TV about 10 feet away. Sure the TV has 4x the viewing area but my viewing distance is more than 4x so the picture is not as crisp.
If you were watching a movie you might be right, but that won’t compensate enough for how low that pixel density is on that size of a TV on a video game. The subpixel aliasing will be notably worse on the TV.




