It’s honestly kinda crazy how long some games spend in development. The Final Fantasy 7 Remake trilogy is a perfect example of something that should’ve been quick but ended up being so bloated and took forever to make.

FF7Remake was announced in 2015, got stuck in development hell for a bit, released 2020. The sequel released 2024. The third one still hasn’t been teased yet. How many people are attached to a franchise if it takes 10 years to get the full story? I loved the first remake but dropped the second one, I just didn’t care about the story as much as I did ~5 years ago.

  • fortnitefinn@sh.itjust.works
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    8 months ago

    There’s not really a reason for games to be taking so long to make other than too many cooks in the corporate kitchen.

    Back when studios were run by the developers, great games came out on almost a yearly basis. If they had 2 years? You’re almost guaranteed a classic.

    Now that the business school people make all the decisions and there’s so much money being wasted on unnecessary positions in these companies, customers are left out to dry.

  • Snot Flickerman@lemmy.blahaj.zone
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    8 months ago

    Also, and I’m just throwing this out there, maybe the circlejerk of nostalgia bait for Gen X/Millennials means fuck-all to younger people in general because it’s the nostalgia of their parents, not their own thing?

    Like, aren’t we seeing this in so many different properties? As time marches on, interest wanes? Nobody cares about Marvel movies anymore. Nobody cares about Star Wars anymore. The most hardcore fanatics tend to be older and had the originals, which were literally original content, as things they grew up with. Part of the mystery and excitement of them was how much was left unexplained. Seriously, the Clone Wars was this mysterious fucking thing when it was just an offhand comment by Luke Skywalker in Star Wars: A New Hope. Now we have entire TV series dedicated to the background of the Clone Wars. Mystery gone. The first season of The Mandalorian brought back a sense of mystery to the series and then promptly dropped it to mix it in with every other piece of Star Wars memorabilia.

    Young people want their own stuff that they’re growing up with, they don’t want rehashes of the shit their parents obsessed over.

    Look at the continued interest in Adventure Time spinoffs, for example. Adventure Time first came out when I was just shy of 29. It would be fodder for the children of people just slightly older than me. It was also enjoyable for older folks who enjoyed silly fantasy, which gave it wider appeal. It persists more because it was an actual original thing that some people grew up with.

    We live in an era where copyright that lasts 100 years after authorial death has broken corporations brains and they are scared to death of anything original in case it might not be a clear moneymaker. Letting interest in a new property grow over time is almost unheard of in the Netflix era of two seasons and then fuck you, it’s over. So even when new properties are explored, most aren’t given enough time to mature into something that becomes truly nostagliac for a younger generation.

    If corporations want people to be as invested in long-lived series, they have to allow the option for new, interesting series to take the stage. Is it really a shocker that people are over games that started in the NES era? That young people want stories and ideas that reflect the world they live in, not the one their parents grew up in? Young people absolutely lose their shit over Undertale and Deltarune, both games made by a single auteur developer. Pokemon, referenced in the article, were sleeper hits that took time before they became an absolute craze.

    I’m in my forties, and I constantly talk about how the world our parents brought us up to live in was dead before we were born. It’s the same but at an accelerated pace for kids these days. The world we know and are trying to prepare them for no longer exists. Our stories and nostalgia become meaningless for our kids because it doesn’t speak to their experiences.

    Thanks for coming to my TED Talk.

  • missingno@fedia.io
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    8 months ago

    I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.

    Honestly, what I miss most are the low budget straight-to-handheld spinoffs that used to flourish in that space. Handhelds especially felt like a space where developers weren’t afraid to go wild with experiments, because development cycles were cheap and quick. But that attribute started to show cracks in the 3DS era, it was inevitable that this would no longer be sustainable when all of the budget had to go into bigger and bigger and bigger console games, while next generation handhelds also got more expensive to develop for too. There wasn’t room for these quick and dirty side projects anymore.

    • mushroommunk@lemmy.today
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      8 months ago

      A lot of that quick and dirty space is in indie dev hands now and they’re doing wonderful things. Things like Window Wars or Inscryption or the recent very successful tactical cat breeding game Mewgenics

      Edit: author of Mewgenics is shit who accepts shitty people. Leaving due to all the below comments but advise skipping the game.

    • yermaw@sh.itjust.works
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      8 months ago

      with worse graphics

      Absolutely 100% I’ll take this trade every day of the week. Graphics got as good as they ever needed to get during the X360/PS3 era. Obviously better is better, but theres a limit to how much you can actually do. Putting the costs aside, we’re properly entering the uncanny valley with some games now, where they almost look realistic enough to be real but its not quite right. The slightest glitch and it scares me a little. When an eye starts rolling funny or something. Even that aside, theres diminishing returns. When youre running fast and looking in as many directions as possible to see if theres movement on a ledge, it really doesnt matter one little bit if the hair has full shadows and has realistic physics.

    • forkDestroyer@infosec.pub
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      8 months ago

      RPGs got worse for me as soon as they shifted to adding VAs for every line. FFX (1&2) were the last Final Fantasy games I played all the way through. (FFX-2: would not play again even though the combat system was better). I’m fine with voice acting, but I liked when I could read dialogue and advance it accordingly.

      • kahjtheundedicated@lemmy.world
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        8 months ago

        If you ever get the itch, I thought XII was better than X. But if you didn’t like X, you almost certainly won’t like any of the XIII series or XV. I haven’t played XVI or VII remake yet

        And yeah X-2 was pretty bad. Of the ones I’ve played I think I’d only put XIII-2 behind it

        • psivchaz@reddthat.com
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          8 months ago

          To me, 12 was the start of the downfall. Make it less like a classic JRPG and more like an MMO. Got rid of the strategic turn based battles in favor of watching your characters just do things. It led directly to 13, which to me was by far the worst thing to ever happen to Final Fantasy. It was also the moment I realized that I must be weird as hell, because reviewers kept panning the story as overcomplicated (which is basically what I live for) and praising how unique that awful battle system was.

          • mycodesucks@lemmy.world
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            8 months ago

            Bingo.

            Me: “I want to strategically pick from my attacks and dynamically respond to shifts in the battle with a whole optimized and customized party.”

            Square-Enix: “Best I can do is half-assed hybrid character action game or stupid, limited autoplaying AI.”

          • kahjtheundedicated@lemmy.world
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            7 months ago

            Ah, yeah tbh I forgot that was the first that wasn’t turn based. I just remembered loving the characters, plot, and environments.

            So guess the battles were so pointless I forgot about them. Maybe after the success of Expedition 33 square enix will bring back turn based. At least as an option? Please?

            • mycodesucks@lemmy.world
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              7 months ago

              Doubtful. When they remade FFVII they waved their hands around about there being a menu and said “Look! It’s just like the original!” despite the fact it’s NOTHING like it at all. They’re going to gaslight everyone about their bad, flashy effect game systems rather than give classic fans what they want.

  • CocaineShrimp@sh.itjust.works
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    8 months ago

    Ill preface by saying I didnt read the article. But I also think that the state of gaming today is much worse than it was in the early 2000s for millennials.

    When I was growing up, games had to come out complete so they were generally much more polished. However, when the Xbox360 came out, console makers gave the ability to devs to release patched versions via updates. Initially it was a great idea - devs could fix bugs they might have missed while testing. But then this quickly spiralled into studios forcing devs to release 1/2 baked games in a horribly broken state.

    I also think how much you generally have to pay for games has gone way up with respect to the cost of living. Video gaming is much more of a luxury now, than a simple past time. Plus there are so many F2P mobile games out there, that there is even less of an incentive to get into a console / PC gaming.

    • Diablo Immortal? F2P (i know theres probably micro transactions and bullshit)
    • Diablo 4? PS5 ($500 - assuming you dont have the console already) + Diablo 4 ($67) + PS Plus ($14/month) = $581 + tax
    • Maestro@fedia.io
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      8 months ago

      Gaming was always expensive. Super Mario 3 was 50 dollars in 1990. That’s 120 dollars in today’s money.

    • zikzak025@lemmy.world
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      8 months ago

      But then this quickly spiralled into studios forcing devs to release 1/2 baked games in a horribly broken state.

      And the other side of the coin, with the advent of DLC, being able to take a complete game and carve pieces off of it to sell separately for more profit.